Author Topic: LoL (League of Legends) From the makers of DotA allstars...  (Read 42713 times)

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Offline Vythcaex

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Re: LoL (League of Legends) From the makers of DotA allstars...
« Reply #1650 on: June 10, 2012, 02:15:21 AM »
God dammnit tournament twats. Why must they always pick MY champions just to ruin it all for me. >:]
Presumably for the same reason you're picking them.

"pros"
The quote marks are unnecessary. They are professionals.

God help them if they ever pick my Viktor or Fizz.
Something getting picked isn't going to automatically result in a nerf for that champion. If it did, post-tourney patch notes would nerf, like, half the champions in the game.

A champion that benefits from building MR is a good mid pick? What a surprise! Send an AD mid and play an AP that can solo top. :datface:
I don't understand what you're trying to say here. Are you implying that a champ that does physical damage is terrible for mid?

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Re: LoL (League of Legends) From the makers of DotA allstars...
« Reply #1651 on: June 10, 2012, 10:35:59 AM »
A champion that benefits from building MR is a good mid pick? What a surprise! Send an AD mid and play an AP that can solo top. :datface:

-----------------------------------------------------
 On another note, good job replacing inferior splash arts with much nicer looking ones.

Do you even know why the positions are what they are?

http://www.team-dignitas.org/articles/blogs/League-of-Legends/1429/Whats-a-Meta-Middle-Lane
http://www.team-dignitas.org/articles/blogs/League-of-Legends/1124/League-of-learning-3-Rolling-your-Role
Read the article under AP Carry.

Now if you put a AD carry in mid, you might be doing oke in the lane, but you can't apply enough early dmg to start ganking or even move out your lane. Not to mention it will bring a issue of where to put your AD Carry.
Killlanes might be fun and all bottom, but they hardly ever work out.

Also, Fizz won't be picked so often, due to the nature of his mechanics. Being in your face to apply dmg that is a quite squishy char isn't very appealing. Viktor on the other hand, he has some nice mechanics and adds a lot of utility to his team. I know a few higher ELO are interested into playing him.
« Last Edit: June 10, 2012, 10:40:05 AM by gebakkenvis »

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Offline Gingy

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Re: LoL (League of Legends) From the makers of DotA allstars...
« Reply #1652 on: June 12, 2012, 12:28:55 PM »
Soooo........anyone know what a PvP.net Patcher Kernel whatever is?

Because that thing is apparently not working ever since I did a system restore. I even unistalled LoL and deleted everything related to it to install again only to run into the same problem again.


Accidentally deleted the old one in an experiment T_T

Offline Kageryuu

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Re: LoL (League of Legends) From the makers of DotA allstars...
« Reply #1653 on: June 12, 2012, 01:32:05 PM »
One of these days you really should learn how to use Google... :eh?:
The LoL forums are full of threads about this.

Two possible solutions would be:
1. Close out your game/patcher, hit ctrl+alt+delete and make sure all instances of LoL.Launcher are gone, then restart the patcher process and let it sit.
2. Go to your Riot Games/RADS/System folder under your default install path, and run the rads_user_kernel.exe file, then try starting your patcher.
3. See this article, http://support.leagueoflegends.com/entries/234188-changing-to-public-dns-servers
4. Replace <install directory>/RADS/system/rads_user_kernel.exe with this file, http://l3cdn.riotgames.com/releases/live/system/rads_user_kernel.exe
5. Try installing Microsoft Dot NET Framework 4.0, http://www.microsoft.com/download/en/details.aspx?id=17851 and 3.5, http://www.microsoft.com/downloads/e...displaylang=en


from http://na.leagueoflegends.com/board/showthread.php?t=1490269

And 

1. open riot games folder
2.open league of legends folder
3. open rads folder
4. open projects folder
5. delete lol launcher and both air client folders. dont get rid of the game files or it will **** everything up and you'll have to get them from a friend.
6. open lol and have a great time, it will patch the folders its missing back into it and life will be glorious


from http://na.leagueoflegends.com/board/showthread.php?t=1623688

If you're lucky step 4 from the first one will be enough, just replacing the kernel.exe.
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Re: LoL (League of Legends) From the makers of DotA allstars...
« Reply #1654 on: June 12, 2012, 03:35:04 PM »
Me and Meh had a good match last time. He played support pantheon (Because he can only play pantheon or fiddle these days...) and i played Tristana. Unofficial pentakill in the end for me 8D

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Re: LoL (League of Legends) From the makers of DotA allstars...
« Reply #1655 on: June 12, 2012, 07:14:20 PM »
Once i play a champ, i main them
And then if i pick up another, i lose my ability to play with the former one
Rumble is an example, i was dominating with rumble
Then i picked up panth, and i forgot how to even position my ulti properly on Rumble

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Re: LoL (League of Legends) From the makers of DotA allstars...
« Reply #1656 on: June 16, 2012, 10:55:31 AM »
Once i play a champ, i main them
And then if i pick up another, i lose my ability to play with the former one
Rumble is an example, i was dominating with rumble
Then i picked up panth, and i forgot how to even position my ulti properly on Rumble

 Yeah I tend to get into that kind of habit too sometimes...atleast until I find someone else to entertain me.



Also, playing with Hecarim a bit, I just noticed something. He feels a weaker version of Skarner


Accidentally deleted the old one in an experiment T_T

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Re: LoL (League of Legends) From the makers of DotA allstars...
« Reply #1657 on: June 16, 2012, 02:05:21 PM »
In what way are Hecarim and Skarner the same? :ah:

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Re: LoL (League of Legends) From the makers of DotA allstars...
« Reply #1658 on: June 16, 2012, 07:02:51 PM »
Spammable aoe skill, speed buff, ult that gives cc.
They're at least as similar as all the heroes you usually claim to be similar.
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Re: LoL (League of Legends) From the makers of DotA allstars...
« Reply #1659 on: June 16, 2012, 08:38:21 PM »
They're at least as similar as all the heroes you usually claim to be similar.
I will let that one go because it's your birthday. /coy

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Re: LoL (League of Legends) From the makers of DotA allstars...
« Reply #1660 on: June 16, 2012, 08:53:06 PM »
Veigar and brand are similar
Both have an AoE that requires the stun in order to succesfully hit
*Gingy logic*

Offline Kageryuu

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Re: LoL (League of Legends) From the makers of DotA allstars...
« Reply #1661 on: June 16, 2012, 08:57:34 PM »
Why does Brand need the stun to land his aoe? If anything it's usually the other way around, he needs to land the aoe for his stun.
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Re: LoL (League of Legends) From the makers of DotA allstars...
« Reply #1662 on: June 16, 2012, 08:59:44 PM »
Why does Brand need the stun to land his aoe? If anything it's usually the other way around, he needs to land the aoe for his stun.
Nope
E>Q>W
Conflagration>Skillshot>AoE

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Re: LoL (League of Legends) From the makers of DotA allstars...
« Reply #1663 on: June 16, 2012, 09:02:51 PM »
Why does Brand need the stun to land his aoe? If anything it's usually the other way around, he needs to land the aoe for his stun.
Nope
E>Q>W
Conflagration>Skillshot>AoE
Well, if you try to do that it usually ends up with:
You get close enough to hit the enemy with your e -> you die

Not saying it never works, but in most cases starting with w is far safer for you.
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Re: LoL (League of Legends) From the makers of DotA allstars...
« Reply #1664 on: June 16, 2012, 09:09:02 PM »
Pantheon and Jax are similar
Because both have a jump and a stun
*Gingy logic*